Server script

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Rhynix

Rhynix

27/04/2005 23:50:00
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Ik zoek een volledige serverscript voor het spel: Return to Castle Wolfenstein: Enemy Territory.

Dit is de eerste keer dat ik met serverscripts werk.
Ik heb een bekend en goed serverscript gevonden: gQuery.

Dit is de code:
Code (php)
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<?php
/*
 +------------------------------------------------------------------------+
 | gQuery// version 0.4.0 beta                                            |
 | Copyright (c) 2001 Jon Gretar Borgthorsson. All rights reserved.       |
 +------------------------------------------------------------------------+
 | gQuery// is a part of the gDome// project. Find more information       |
 | about gDome// and related projects at http://gdome.sourcefoge.net/     |
 +------------------------------------------------------------------------+
 |                                                                        |
 | This program is free software; you can redistribute it and/or          |
 | modify it under the terms of the GNU General Public License version 2  |
 | as published by the Free Software Foundation                           |
 |                                                                        |
 | Software distributed under the License is distributed on an "AS IS"    |
 | basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.        |
 | See the GNU General Public License in License.html for more details.   |
 |                                                                        |
 +------------------------------------------------------------------------+
 | Website: http://gdome.sourceforge.net/                                 |
 +------------------------------------------------------------------------+
 | Authors:                                                               |
 |   Jon Gretar Borgthorsson <[email protected]>            |
 +------------------------------------------------------------------------+
*/


class gQuery
{

    // gQuery system variables
    var $errors = array();    // Errors in the script
    var $fp;                // File pointer
    
    // The info you give the script

    var $cgametype;            // Type of game
    var $caddress;            // Connection address
    var $cport;                // Connection port
    
    // Responders

    var $serverinfo;        // Server info array
    var $playerinfo;        // Player info array
    var $systeminfo;        // System info array
    var $pcount = 0;        // Player count
        
    // Debug variables    

    var $DEBUG;                // DEBUG
    var $DEBUG2;            // DEBUG
    
    // Types of games

    var $gametypes = array(
        "HL" => "Half-Life",
        "HL2" => "Half-Life 2",
        "Q1" => "Quake",
        "Q2" => "Quake 2",
        "Q3" => "Quake: Arena",
        "QW" => "Quake World",
        "UT" => "Unreal Tournament",
        "TB2" => "Tribes 2"
    );
    
    // default ports for games
    var $defaultports = array(
        "HL" => "27015",
        "HL2" => "27015",
        "Q1" => "26000",
        "Q2" => "27910",
        "Q3" => "27960",
        "QW" => "27500",
        "UT" => "7777",
        "TB2" => "28000"
    );    
    
    // Activation commands
    var $commands = array(
        "HL" => array(
            "Serverinfo" => "ÿÿÿÿdetails\x00",
            "Playerlist" => "ÿÿÿÿplayers\x00"
            ),
        "Q2" => array(
            "Serverinfo" => "ÿÿÿÿstatus\x00"
            ),
        "Q3" => array(
            "Serverinfo" => "ÿÿÿÿgetstatus\x00"
            ),
        "UT" => array(
            "Serverinfo" => "\\status\\",
            "Playerlist" => "\\status\\",
            "TheEnd" => "\\final\\"
            )
    );


    
    /**
    * Function gameinfo(GAMETYPE=string, ADDRESS=string, [PORT=string])
    * The main function. Loads info on the server
    */

    function gQuery($gametype ,$address, $port = "")
    {

        
        
        // Set the user provided connection settings
        $this->cgametype = $gametype;
        $this->caddress = $address;
        
        // Set the port to default if not defined
        if ($ports != "")
        {

            
            $this->cport = $this->defaultports[$this->cgametype];
        }

        else
        {
            $this->cport = $port;
        }

        
        
        
        // Make the connection
        $this->fp = fsockopen("udp://" . $this->caddress, $this->cport, &$errno, &$errstr, 4);

        if (!$this->fp)
        {

            //unable to connect to host
            $this->serverinfo["name"] = "Error connecting to server";
            $this->serverinfo["address"] = $this->caddress;
            $this->addError("gQuery// had an error connecting to " . $this->caddress . ":" . $this->cport . "($errno - $errstr)");
        }

        else
        {        
            // Run the appropriate parser.
            eval("\$this->parseServerstat" . $this->cgametype . "();");
            
            // Close the connection
            fclose($this->fp);
        }

        
        
        
        // Put up the list of variabes so ppl can see what info is available
        $this->systeminfo["gamevariables_count"] = 0;
        while (list($key) = each ($this->serverinfo))
        {

            if ($this->systeminfo["gamevariables_count"] != 0) $this->systeminfo["gamevariables"] .= ", ";
            $this->systeminfo["gamevariables"] .= $key;
            $this->systeminfo["gamevariables_count"]++;
        }

        
        $this->systeminfo["playervariables_count"] = 0;
        if ( $this->serverinfo["player"] != 0 )
        {

            while (list($key) = each ($this->playerinfo[0]))
            {

                if ($this->systeminfo["playervariables_count"] != 0) $this->systeminfo["playervariables"] .= ", ";
                $this->systeminfo["playervariables"] .= $key;
                $this->systeminfo["playervariables_count"]++;
            }
        }
    }



    /**
    * Function about()
    * Displays info about this class.
    */

    function about()
    {

        echo "<P><B>gQuery// gameserver info class. Version 0.4.0. \n";
        echo "<BR>&copy; 2001 Jón Grétar Borgþórsson <I>([email protected])</I> \n";
        echo "<BR>http://gdome.sourceforge.net/</B></P> \n";
    }

    

    /**
    * Function debug()
    * Mostly just for debugging. Displays all kinds of info.
    */

    function debug()
    {

        
        echo "<TABLE cellspacing='1' cellpadding='10'><TR><TD bgcolor='lightgreen'>";
        echo "<B>Debug Info:</B><BLOCKQUOTE>";
        echo "Address: " . $this->caddress . "<BR>\n";
        echo "Port: " . $this->cport . "<BR>\n";
        echo "Gametype: " . $this->cgametype . " <I>(" . $this->gametypes[$this->cgametype] . ")</I><BR>\n";
        echo "Server Vars: " . $this->systeminfo["gamevariables_count"] . " vars <I>(" . $this->systeminfo["gamevariables"] . ")</I><BR>\n";
        echo "Player Vars: " . $this->systeminfo["playervariables_count"] . " vars <I>(" . $this->systeminfo["playervariables"] . ")</I><BR>\n";
        
        echo "<B>Errors:</B><OL>";
        for ($i = 0; $i <= sizeof($this->errors)-1; $i++)
        {

            echo "<LI> " . $this->errors[$i] . "\n";
        }

        echo "</OL>";
        
        echo "</BLOCKQUOTE>";
        
        echo "</TD></TR></TABLE>";
        
    }



    /**
    * Function addError(ERRORMSG=string, [HALT=bool])
    * Adds an error into the error array
    */

    function addError($errorMsg, $halt = false)
    {

        // Check wether to stop the script or not        
        if (!$halt)
        {

            $this->errors[count($this->errors)] = "WARNING: " . $errorMsg;
        }

        else
        {
            $this->errors[count($this->errors)] = "ERROR: " . $errorMsg;
            exit;
        }
    }
    


    /**
    * Function parseServerstatHL()
    * Requests the server info from the server and parses it down
    */

    function parseServerstatHL()
    {

        
        fwrite($this->fp,$this->commands[$this->cgametype]["Serverinfo"]);
        // Get rid of the header
        $header = fread($this->fp,5);
          
        // Get server address and Port
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ($str == "\x00") $do = false;
        }

        $this->serverinfo["address"] = $result;

        // Get server name
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ($str == "\x00") $do = false;
        }

        $this->serverinfo["name"] = $result;            

        // Get server map
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ($str == "\x00") $do = false;
        }

        $this->serverinfo["map"] = $result;                    

        // Get server moddir
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ($str == "\x00") $do = false;
        }

        $this->serverinfo["moddir"] = $result;        
        
        // Get server modname
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ($str == "\x00") $do = false;
        }

        $this->serverinfo["modname"] = $result;        

        // Get number of players online
        $str = fread($this->fp,1);
        $this->serverinfo["players"] = ord($str);    

        // Get maximum number of online player
        $str = fread($this->fp,1);
        $this->serverinfo["maxplayers"] = ord($str);
        
        // Get server protocol
        $str = fread($this->fp,1);
        $this->serverinfo["protocol"] = ord($str);
        
        // Get Type of server
        $str = fread($this->fp,1);
        if ($str == "l")
        {

            $this->serverinfo["typeofserver"] = "Listen";
        }

        else if ($str == "d")
        {

            $this->serverinfo["typeofserver"] = "Deticated";
        }

        else
        {
            $this->serverinfo["typeofserver"] = "Unknown";
        }

        
        // Get server OS
        $str = fread($this->fp,1);
        if ($str == "l")
        {

            $this->serverinfo["serveros"] = "Linux";
        }

        else if ($str == "w")
        {

            $this->serverinfo["serveros"] = "Win32";
        }

        else
        {
            $this->serverinfo["serveros"] = "Unknown";
        }

        
        // Get wether server locked or not
        $str = fread($this->fp,1);
        if (ord($str) == 1)
        {

            $this->serverinfo["locked"] = "true";
        }

        else
        {
            $this->serverinfo["locked"] = "false";
        }


        // Get the unknown thing
        // Don't know what this variable stands for
        // Please send me info if you find out

        $str = fread($this->fp,1);
        $this->serverinfo["unknown"] = ord($str);        
        
        // Get the URL of the mod
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ($str == "\x00") $do = false;
        }

        $this->serverinfo["modurl"] = $result;


        // Then get the Playerinfo    
        // We will trust that the connection is ok.

        fclose($this->fp);
        $this->fp = fsockopen("udp://" . $this->caddress, $this->cport, &$errno, &$errstr, 4);                 
        
        fwrite($this->fp,$this->commands[$this->cgametype]["Playerlist"]);
        //wait till we receive a header and store it (isn't used at the moment)

        $str = fread($this->fp, 6);
        $top = ord($str[5]);
        $this->pcount = $top;
        
        
        //socket_set_blocking($this->fp,0);
        for($usr = 0; $usr <= ($top-1); $usr++)
        {

            $do = true;
            
            // Get player id
            $str = fread($this->fp, 1);
            $this->playerinfo[$usr]["index"] = ord($str);
            
            
            // Get player name
            $temp = "";
            while($do)
            {

                $str = fread($this->fp,1);
                if($str == "\x00")
                {

                    $do = false;
                }

                else
                {
                        $temp .= $str;
                }
            }

            $this->playerinfo[$usr]["name"] = $temp;
            
            // Get player frags
            $tot = 0;
            $str = fread($this->fp, 1);
            $tot += ord($str);
            $str = fread($this->fp, 1);
            $tot += ord($str) * 256;
            $str = fread($this->fp, 1);
            $tot += ord($str) * 65536;
            $str = fread($this->fp, 1);
            $tot += ord($str) * 16777216;
            
            if($tot >= 16777216)
            {
// ie is negative
                $tot -= (4294967296);
            }

            $this->playerinfo[$usr]["frags"] = $tot;


            // Get player time
            $bin = '';
            
            for($loop = 0; $loop <= 3; $loop++)
            {

                $bin = str_pad(decbin(ord(fread($this->fp, 1))), 8, '0', STR_PAD_LEFT).$bin;
            }

            
            // get sign
            $sign = bindec(substr($bin, 0, 1));
            
            // get exponent and adjust for special case and bias
            $exponent = bindec(substr($bin, 1, 8));
            $exponent = ($exponent)? $exponent - 127 : $exponent;
            
            if($exponent) {
                // get the binary number of the mantissa
                $int = bindec('1'.substr($bin, 9, $exponent));
                $dec = bindec(substr($bin, 9 + $exponent));
                
                $time = "$int.$dec";
                
                $this->playerinfo[$usr]["time"] = number_format($time / 60, 2);
            }

            else
            {
                $this->playerinfo[$usr]["time"] = "0.0";
            }
            
        }
    }




    /**
    * Function parseServerstatQ2()
    * Requests the server info from the server and parses it down
    */

    function parseServerstatQ2()
    {

        
        fwrite($this->fp,$this->commands[$this->cgametype]["Serverinfo"]);
        
        // Get rid of the header
        $header = fread($this->fp,10);
        
        // Read in the info from the server.
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ( $str ==  "\n" ) $do = false;
        }

        $this->serverinfo["allinfo"] = $result;
            
        // Now recieve the player info
        socket_set_blocking($this->fp,0);
        

        echo $temp;
        
        $do = true;
        $i = 0;
        while ($do)
        {

            $temp = fgets($this->fp, 100);
            if ($temp == "")
            {

                $do = false;
            }

            else
            {
                $tempplayers[$i] = $temp;
            }

            $i++;
        }

        $this->pcount = sizeof($tempplayers);
        $this->serverinfo["players"] = sizeof($tempplayers);
            
        
        // Now resolve the server info
        $temparray = explode ("\\", $this->serverinfo["allinfo"]);
        
        $i = 1;
        while($i <= sizeof($temparray))
        {

            $this->serverinfo[$temparray[$i++]] = $temparray[$i++];
        }
            

        // Resolve the player info
        $i = 0;
        while($i <= $this->pcount-1)
        {

            $this->playerinfo[$i]["index"] = "$i";
            $temparray = explode ("\"", $tempplayers[$i]);
            
            $this->playerinfo[$i]["name"] = $temparray[1];
            
/*    
            $this->playerinfo[$i]["namecolored"] = $temparray[1];
            //Remove colortags
            $result = "";
            $b = 0;
            while($b <= strlen($temparray[1]))
            {
                $str = substr($temparray[1], $b, 1);
                if ($str == "^")
                {
                    $b++;
                }
                else
                {
                    $result .= $str;
                }
                $b++;
            }
            $this->playerinfo[$i]["name"] = $result;
*/

            $temparray2 = explode (" ", $temparray[0]);
            $this->playerinfo[$i]["frags"] = $temparray2[0];
            $this->playerinfo[$i]["ping"] = $temparray2[1];
            $i++;
        }



        
        // Standardize. For easyer info.
        $this->serverinfo["address"] = $this->caddress . ":" . $this->cport;
        $this->serverinfo["name"] = $this->serverinfo["hostname"];
        $this->serverinfo["moddir"] = $this->serverinfo["gamename"];
        $this->serverinfo["maxplayers"] = $this->serverinfo["maxclients"];
        $this->serverinfo["map"] = $this->serverinfo["mapname"];
        $this->serverinfo["typeofserver"] = "Unknown";
        $this->serverinfo["serveros"] = "Unknown";    
        if ($this->serverinfo["needpass"] == 1) { $this->serverinfo["locked"] = "true"; }
        else { $this->serverinfo["locked"] = "false"; }
                
    }


    /**
    * Function parseServerstatQ3()
    * Requests the server info from the server and parses it down
    */

    function parseServerstatQ3()
    {


            fwrite($this->fp,$this->commands[$this->cgametype]["Serverinfo"]);

            $header=fgets($this->fp, 20);
            //now we get the the servers statusdata in one line
            $this->serverinfo["allinfo"] = fgets($this->fp, 1500);
            // echo $returnstring;  // DEBUG
            $temparray = explode ("\\", $this->serverinfo["allinfo"]);
            
            $i = 1;
            while($i <= sizeof($temparray))
            {

                $this->serverinfo[$temparray[$i++]] = $temparray[$i++];
            }


            
            // Now recieve the player info
            socket_set_blocking($this->fp,0);
            
            $do = true;
            $i = 0;
            while ($do)
            {

                $temp = fgets($this->fp, 100);
                if ($temp == "")
                {

                    $do = false;
                }

                else
                {
                    $tempplayers[$i] = $temp;
                }

                $i++;
            }

            $this->pcount = sizeof($tempplayers);
            
            // Resolve the player info
            $i = 0;
            while($i <= $this->pcount-1)
            {

                $this->playerinfo[$i]["index"] = "$i";
                $temparray = explode ("\"", $tempplayers[$i]);
                $this->playerinfo[$i]["namecolored"] = $temparray[1];
                
                //Remove colortags
                $result = "";
                $b = 0;
                while($b <= strlen($temparray[1]))
                {

                    $str = substr($temparray[1], $b, 1);
                    if ($str == "^")
                    {

                        $b++;
                    }

                    else
                    {
                        $result .= $str;
                    }

                    $b++;
                }

                $this->playerinfo[$i]["name"] = $result;
                
                $temparray2 = explode (" ", $temparray[0]);
                $this->playerinfo[$i]["frags"] = $temparray2[0];
                $this->playerinfo[$i]["ping"] = $temparray2[1];
                $i++;
            }

            
            
            // Standardize. For easyer info.
            $this->serverinfo["address"] = $this->caddress . ":" . $this->cport;
            $this->serverinfo["name"] = $this->serverinfo["sv_hostname"];
            $this->serverinfo["moddir"] = $this->serverinfo["gamename"];
            $this->serverinfo["players"] = $this->serverinfo["sv_privateClients"];
            $this->serverinfo["maxplayers"] = $this->serverinfo["sv_maxclients"];
            $this->serverinfo["map"] = $this->serverinfo["mapname"];
            $this->serverinfo["typeofserver"] = "Unknown";
            $this->serverinfo["serveros"] = "Unknown";    
            $this->serverinfo["players"] = $this->pcount;
            if ($this->serverinfo["g_needpass"] == 1) { $this->serverinfo["locked"] = "true"; }
            else { $this->serverinfo["locked"] = "false"; }
    
            
    }





    /**
    * Function parseServerstatUT()
    * Requests the server info from the server and parses it down
    */

    function parseServerstatUT()
    {


        fwrite($this->fp,$this->commands[$this->cgametype]["Serverinfo"]);
          
        // Get server address and Port
        $do = true;
        $result = "";
        while($do)
        {

            $str = fread($this->fp,1);
            $result .= $str;
            if ( substr($result,strlen($result)-7) == $this->commands[$this->cgametype]["TheEnd"] ) $do = false;
        }

        $this->serverinfo["allinfo"] = $result;
        
        // Remove the \final\ from the var list
        $this->serverinfo["allinfo"] = substr($this->serverinfo["allinfo"],0,strlen($this->serverinfo["allinfo"])-7);
        
        // Now resolve the info
        $temparray = explode ("\\", $this->serverinfo["allinfo"]);
        
        $i = 1;
        while($i <= sizeof($temparray))
        {

            $this->serverinfo[$temparray[$i++]] = $temparray[$i++];
        }

        
        // Standardize. For easyer info.
        $this->serverinfo["address"] = $this->caddress . ":" . $this->cport;
        $this->serverinfo["name"] = $this->serverinfo["hostname"];
        $this->serverinfo["modname"] = $this->serverinfo["gamename"];
        $this->serverinfo["players"] = $this->serverinfo["numplayers"];
        $this->serverinfo["map"] = strtolower($this->serverinfo["mapname"]);
        $this->serverinfo["version"] = $this->serverinfo["gamever"];
        $this->serverinfo["typeofserver"] = "Unknown";
        $this->serverinfo["serveros"] = "Unknown";    
        if ($this->serverinfo["password"] != "False") { $this->serverinfo["locked"] = "true"; }
        else { $this->serverinfo["locked"] = "false"; }                
        
        
        // Get those users fixed up
        for($i=0; $i <= $this->serverinfo["numplayers"]; $i++)
        {

            $this->playerinfo[$i]["index"] = $i;
            $this->playerinfo[$i]["name"] = $this->serverinfo["player_".$i];
            $this->playerinfo[$i]["ping"] = $this->serverinfo["ping_".$i];
            $this->playerinfo[$i]["frags"] = $this->serverinfo["frags_".$i];
            $this->playerinfo[$i]["team"] = $this->serverinfo["team_".$i];
            $this->playerinfo[$i]["skin"] = $this->serverinfo["skin_".$i];
            $this->playerinfo[$i]["mesh"] = $this->serverinfo["mesh_".$i];
            $this->playerinfo[$i]["face"] = $this->serverinfo["face_".$i];
            $this->playerinfo[$i]["ngsecret"] = $this->serverinfo["ngsecret_".$i];
            
            //Unset those variables so the will stop being in the way.
            unset( $this->serverinfo["player_".$i] );
            unset( $this->serverinfo["ping_".$i] );
            unset( $this->serverinfo["frags_".$i] );
            unset( $this->serverinfo["team_".$i] );
            unset( $this->serverinfo["skin_".$i] );
            unset( $this->serverinfo["mesh_".$i] );
            unset( $this->serverinfo["face_".$i] );
            unset( $this->serverinfo["ngsecret_".$i] );
            unset( $this->serverinfo[""] );
        }
    }    










}

?>


Maar ik weet bij God (haleluja) niet hoe ik dit script aan de praat kan krijgen.

Rhynix
 
PHP hulp

PHP hulp

27/11/2024 11:38:45
 
Willem Jan Z

Willem Jan Z

27/04/2005 23:52:00
Quote Anchor link
Dus? Wat is je vraag? Moeten wij het voor je doen?
 
Rhynix

Rhynix

27/04/2005 23:57:00
Quote Anchor link
welke variabelen heeft dit script zoal nodig om te kunnen werken?

En voor diegenen die het willen doen, geen probleem :-P
 
Elwin - Fratsloos

Elwin - Fratsloos

28/04/2005 09:15:00
Quote Anchor link
Uhm.. is er geen readme op de website waar je dit script vandaan heb? Of een forum? Of een schrijver van het script? Die weten het vast wel...

Denk niet dat mensen die gaan oplossen...

Elwin
 



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