rs-runescape-hiscore-loader-combat-formula
Gesponsorde koppelingen
PHP script bestanden
rs-highscore-loader.class.php
Code (php)
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<?php
class runescape{
var $type = 'Warrior';
var $combat_f2p = 3.4;
var $combat_p2p = 3.4;
var $rank = array();
var $level = array();
var $xp = array();
var $points = array();
var $missing = array();
var $skills = array('Overall',
'Attack',
'Defence',
'Strength',
'Hitpoints',
'Range',
'Prayer',
'Magic',
'Cooking',
'Woodcutting',
'Fletching',
'Fishing',
'Firemaking',
'Crafting',
'Smithing',
'Mining',
'Herblore',
'Agility',
'Thieving',
'Slayer',
'Farming',
'Runecraft',
'Hunter',
'Construction',
'Summoning');
var $mini_games = array('Duel Tournament',
'Bounty Hunters',
'Bounty Hunter Rogues',
'Fist Of Guthix');
function rankings($player){
@$file = file('http://hiscore.runescape.com/index_lite.ws?player=' . urlencode($player), FILE_IGNORE_NEW_LINES);
if(!$file) {
$file = array_fill(0, count($this->skills), '-1,-1,-1');
$file = array_pad($file, count($this->skills) + count($this->mini_games), '-1,-1');
}
foreach ($file AS $key => $line){
if(preg_match('/^(-?\d+),(-?\d+),(-?\d+)$/', $line)){
$array = explode(',', $line);
$this->rank[$this->skills[$key]] = $array['0'];
$this->level[$this->skills[$key]] = $array['1'];
$this->xp[$this->skills[$key]] = $array['2'];
}
else if(preg_match('/^(-?\d+),(-?\d+)$/', $line)){
if(isset($this->skills[$key])) {
unset($this->skills[$key]);
}
$array = explode(',', $line);
$key = $key - count($this->skills);
$this->rank[$this->mini_games[$key]] = $array['0'];
$this->points[$this->mini_games[$key]] = $array['1'];
}
}
return true;
}
function combat($att = 1, $str = 1, $def = 1, $hp = 10, $range = 1, $magic = 1, $pray = 1, $summ = 1, $return = false){
$att = $this->minmax($att, 'Attack');
$def = $this->minmax($def, 'Defence');
$str = $this->minmax($str, 'Strength');
$hp = $this->minmax($hp, 'Hitpoints');
$range = $this->minmax($range, 'Range');
$magic = $this->minmax($magic, 'Magic');
$pray = $this->minmax($pray, 'Prayer');
$summ = $this->minmax($summ, 'Summoning');
$base = ($def + $hp + floor($pray / 2) + floor($summ / 2)) * 0.25;
$ranger = floor($range * 1.5) * 0.325 + $base;
$mage = floor($magic * 1.5) * 0.325 + $base;
$warrior = $att * 0.325 + $str * 0.325 + $base;
if($return === true){
return array('Warrior' => $warrior,
'Ranger' => $ranger,
'Mage' => $mage);
}
if($warrior >= $mage && $warrior >= $ranger){
$this->type = 'Warrior';
$this->combat_p2p = $warrior;
$this->combat_f2p = $warrior - 0.25 * floor($summ / 2);
}
elseif($ranger > $warrior && $ranger >= $mage){
$this->type = 'Ranger';
$this->combat_p2p = $ranger;
$this->combat_f2p = $ranger - 0.25 * floor($summ / 2);
}
elseif($mage > $warrior && $mage > $ranger){
$this->type = 'Mage';
$this->combat_p2p = $mage;
$this->combat_f2p = $mage - 0.25 * floor($summ / 2);
}
return true;
}
function combat_up($att, $str, $def, $hp, $range, $magic, $pray, $summ){
$att = $this->minmax($att, 'Attack');
$str = $this->minmax($str, 'Strength');
$def = $this->minmax($def, 'Defence');
$hp = $this->minmax($hp, 'Hitpoints');
$range = $this->minmax($range, 'Range');
$magic = $this->minmax($magic, 'Magic');
$pray = $this->minmax($pray, 'Prayer');
$summ = $this->minmax($summ, 'Summoning');
$combat_lvls = $this->combat($att, $str, $def, $hp, $range, $magic, $pray, $summ, true);
$combat_skills = array('Attack', 'Strength', 'Defence', 'Hitpoints', 'Range', 'Magic', 'Prayer', 'Summoning');
arsort($combat_lvls);
$type = key($combat_lvls);
$return = array_combine($combat_skills, array_fill(0, 8, 0));
$dif = array();
foreach($combat_lvls AS $key => $level){
$combat_left = floor($combat_lvls[$type] + 1) - $level;
if($combat_left < 0 || $level >= 138){
$combat_left = 0;
}
$dif[$key] = $combat_left;
}
if($combat_lvls[$type] < 138){
if(($att + $str) < 148){
if($dif['Ranger'] / 0.325 * (2/3) <= 99 - $range){
$return['Range'] = ceil($dif['Ranger'] / 0.325 * (2/3));
}
if($dif['Mage'] / 0.325 * (2/3) <= 99 - $magic){
$return['Magic'] = ceil($dif['Mage'] / 0.325 * (2/3));
}
}
$return['Attack'] = ($dif['Warrior'] / 0.325 <= 99 - $att) ? ceil($dif['Warrior'] / 0.325) : 0;
$return['Strength'] = ($dif['Warrior'] / 0.325 <= 99 - $str) ? ceil($dif['Warrior'] / 0.325) : 0;
$return['Defence'] = ($dif[$type] / 0.25 <= 99 - $def) ? ceil($dif[$type] / 0.25) : 0;
$return['Hitpoints'] = ($dif[$type] / 0.25 <= 99 - $hp) ? ceil($dif[$type] / 0.25) : 0;
$return['Prayer'] = (ceil($dif[$type] / 0.25) * 2 <= 99 - $pray) ? ceil($dif[$type] / 0.25) * 2 : 0;
$return['Summoning'] = (ceil($dif[$type] / 0.25) * 2 <= 99 - $summ) ? ceil($dif[$type] / 0.25) * 2 : 0;
if($pray & 1 && $pray < 99 && ceil($dif[$type] / 0.25) * 2 <= 99 - $pray){
$return['Prayer']--;
}
if($summ & 1 && $summ < 99 && ceil($dif[$type] / 0.25) * 2 <= 99 - $summ){
$return['Summoning']--;
}
}
$return['Combat'] = $combat_lvls[$type];
return $return;
}
function minmax($level, $skill){
$values = array_fill(0, count($this->skills), 1);
$minmax = array_combine($this->skills, $values);
$minmax['Overall'] = count($this->skills) - 1;
$minmax['Hitpoints'] = 10;
if(!array_key_exists($skill, $minmax)){
return false;
}
if($level < $minmax[$skill]){
return $minmax[$skill];
}
elseif($level > 99 && $skill != 'Overall'){
return 99;
}
elseif($level > (count($this->skills) -1) * 99 && $skill == 'Overall'){
return (count($this->skills) -1) * 99;
}
else{
return $level;
}
}
function missing($levels){
$total = array_shift($levels);
$empty = array_count_values($levels);
if(!array_key_exists('-1', $empty) || $total == '-1'){
return false;
}
$total_missing = $total - (array_sum($levels) + $empty['-1']);
$skill_missing = floor( $total_missing / $empty['-1']);
if($empty['-1'] == 1) {
$skill = array_search('-1', $levels);
$this->level[$skill] = $total_missing;
}
else {
foreach($levels AS $skill => $level){
if($level == '-1' && $empty['-1'] != 1){
$this->missing[$skill] = $skill_missing;
}
}
}
reset($this->missing);
for($i = ($total_missing % $skill_missing); $i != 0; $i--){
$this->missing[key($this->missing)]++;
next($this->missing);
}
reset($this->missing);
return true;
}
function exp_left($exp, $x){
$xp = 0;
for($i=1; $i < $x; $i++){
$xp += floor($i+300*pow(2, ($i/7)));
}
$exp_needed = floor($xp/4);
$exp_left = $exp_needed-$exp;
return $exp_left;
}
}
?>
class runescape{
var $type = 'Warrior';
var $combat_f2p = 3.4;
var $combat_p2p = 3.4;
var $rank = array();
var $level = array();
var $xp = array();
var $points = array();
var $missing = array();
var $skills = array('Overall',
'Attack',
'Defence',
'Strength',
'Hitpoints',
'Range',
'Prayer',
'Magic',
'Cooking',
'Woodcutting',
'Fletching',
'Fishing',
'Firemaking',
'Crafting',
'Smithing',
'Mining',
'Herblore',
'Agility',
'Thieving',
'Slayer',
'Farming',
'Runecraft',
'Hunter',
'Construction',
'Summoning');
var $mini_games = array('Duel Tournament',
'Bounty Hunters',
'Bounty Hunter Rogues',
'Fist Of Guthix');
function rankings($player){
@$file = file('http://hiscore.runescape.com/index_lite.ws?player=' . urlencode($player), FILE_IGNORE_NEW_LINES);
if(!$file) {
$file = array_fill(0, count($this->skills), '-1,-1,-1');
$file = array_pad($file, count($this->skills) + count($this->mini_games), '-1,-1');
}
foreach ($file AS $key => $line){
if(preg_match('/^(-?\d+),(-?\d+),(-?\d+)$/', $line)){
$array = explode(',', $line);
$this->rank[$this->skills[$key]] = $array['0'];
$this->level[$this->skills[$key]] = $array['1'];
$this->xp[$this->skills[$key]] = $array['2'];
}
else if(preg_match('/^(-?\d+),(-?\d+)$/', $line)){
if(isset($this->skills[$key])) {
unset($this->skills[$key]);
}
$array = explode(',', $line);
$key = $key - count($this->skills);
$this->rank[$this->mini_games[$key]] = $array['0'];
$this->points[$this->mini_games[$key]] = $array['1'];
}
}
return true;
}
function combat($att = 1, $str = 1, $def = 1, $hp = 10, $range = 1, $magic = 1, $pray = 1, $summ = 1, $return = false){
$att = $this->minmax($att, 'Attack');
$def = $this->minmax($def, 'Defence');
$str = $this->minmax($str, 'Strength');
$hp = $this->minmax($hp, 'Hitpoints');
$range = $this->minmax($range, 'Range');
$magic = $this->minmax($magic, 'Magic');
$pray = $this->minmax($pray, 'Prayer');
$summ = $this->minmax($summ, 'Summoning');
$base = ($def + $hp + floor($pray / 2) + floor($summ / 2)) * 0.25;
$ranger = floor($range * 1.5) * 0.325 + $base;
$mage = floor($magic * 1.5) * 0.325 + $base;
$warrior = $att * 0.325 + $str * 0.325 + $base;
if($return === true){
return array('Warrior' => $warrior,
'Ranger' => $ranger,
'Mage' => $mage);
}
if($warrior >= $mage && $warrior >= $ranger){
$this->type = 'Warrior';
$this->combat_p2p = $warrior;
$this->combat_f2p = $warrior - 0.25 * floor($summ / 2);
}
elseif($ranger > $warrior && $ranger >= $mage){
$this->type = 'Ranger';
$this->combat_p2p = $ranger;
$this->combat_f2p = $ranger - 0.25 * floor($summ / 2);
}
elseif($mage > $warrior && $mage > $ranger){
$this->type = 'Mage';
$this->combat_p2p = $mage;
$this->combat_f2p = $mage - 0.25 * floor($summ / 2);
}
return true;
}
function combat_up($att, $str, $def, $hp, $range, $magic, $pray, $summ){
$att = $this->minmax($att, 'Attack');
$str = $this->minmax($str, 'Strength');
$def = $this->minmax($def, 'Defence');
$hp = $this->minmax($hp, 'Hitpoints');
$range = $this->minmax($range, 'Range');
$magic = $this->minmax($magic, 'Magic');
$pray = $this->minmax($pray, 'Prayer');
$summ = $this->minmax($summ, 'Summoning');
$combat_lvls = $this->combat($att, $str, $def, $hp, $range, $magic, $pray, $summ, true);
$combat_skills = array('Attack', 'Strength', 'Defence', 'Hitpoints', 'Range', 'Magic', 'Prayer', 'Summoning');
arsort($combat_lvls);
$type = key($combat_lvls);
$return = array_combine($combat_skills, array_fill(0, 8, 0));
$dif = array();
foreach($combat_lvls AS $key => $level){
$combat_left = floor($combat_lvls[$type] + 1) - $level;
if($combat_left < 0 || $level >= 138){
$combat_left = 0;
}
$dif[$key] = $combat_left;
}
if($combat_lvls[$type] < 138){
if(($att + $str) < 148){
if($dif['Ranger'] / 0.325 * (2/3) <= 99 - $range){
$return['Range'] = ceil($dif['Ranger'] / 0.325 * (2/3));
}
if($dif['Mage'] / 0.325 * (2/3) <= 99 - $magic){
$return['Magic'] = ceil($dif['Mage'] / 0.325 * (2/3));
}
}
$return['Attack'] = ($dif['Warrior'] / 0.325 <= 99 - $att) ? ceil($dif['Warrior'] / 0.325) : 0;
$return['Strength'] = ($dif['Warrior'] / 0.325 <= 99 - $str) ? ceil($dif['Warrior'] / 0.325) : 0;
$return['Defence'] = ($dif[$type] / 0.25 <= 99 - $def) ? ceil($dif[$type] / 0.25) : 0;
$return['Hitpoints'] = ($dif[$type] / 0.25 <= 99 - $hp) ? ceil($dif[$type] / 0.25) : 0;
$return['Prayer'] = (ceil($dif[$type] / 0.25) * 2 <= 99 - $pray) ? ceil($dif[$type] / 0.25) * 2 : 0;
$return['Summoning'] = (ceil($dif[$type] / 0.25) * 2 <= 99 - $summ) ? ceil($dif[$type] / 0.25) * 2 : 0;
if($pray & 1 && $pray < 99 && ceil($dif[$type] / 0.25) * 2 <= 99 - $pray){
$return['Prayer']--;
}
if($summ & 1 && $summ < 99 && ceil($dif[$type] / 0.25) * 2 <= 99 - $summ){
$return['Summoning']--;
}
}
$return['Combat'] = $combat_lvls[$type];
return $return;
}
function minmax($level, $skill){
$values = array_fill(0, count($this->skills), 1);
$minmax = array_combine($this->skills, $values);
$minmax['Overall'] = count($this->skills) - 1;
$minmax['Hitpoints'] = 10;
if(!array_key_exists($skill, $minmax)){
return false;
}
if($level < $minmax[$skill]){
return $minmax[$skill];
}
elseif($level > 99 && $skill != 'Overall'){
return 99;
}
elseif($level > (count($this->skills) -1) * 99 && $skill == 'Overall'){
return (count($this->skills) -1) * 99;
}
else{
return $level;
}
}
function missing($levels){
$total = array_shift($levels);
$empty = array_count_values($levels);
if(!array_key_exists('-1', $empty) || $total == '-1'){
return false;
}
$total_missing = $total - (array_sum($levels) + $empty['-1']);
$skill_missing = floor( $total_missing / $empty['-1']);
if($empty['-1'] == 1) {
$skill = array_search('-1', $levels);
$this->level[$skill] = $total_missing;
}
else {
foreach($levels AS $skill => $level){
if($level == '-1' && $empty['-1'] != 1){
$this->missing[$skill] = $skill_missing;
}
}
}
reset($this->missing);
for($i = ($total_missing % $skill_missing); $i != 0; $i--){
$this->missing[key($this->missing)]++;
next($this->missing);
}
reset($this->missing);
return true;
}
function exp_left($exp, $x){
$xp = 0;
for($i=1; $i < $x; $i++){
$xp += floor($i+300*pow(2, ($i/7)));
}
$exp_needed = floor($xp/4);
$exp_left = $exp_needed-$exp;
return $exp_left;
}
}
?>
combat-xml.php
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<?PHP
include_once('rs-highscore-loader.class.php');
$calc = new runescape();
if($_SERVER['REQUEST_METHOD'] == 'GET' && count($_GET)){
if(isset($_GET['player']) && !empty($_GET['player']) && isset($_GET['side']) && !empty($_GET['side'])){
setcookie($_GET['side'], $_GET['player'], time() + 60 * 60 * 24 * 265, '/');
$calc->rankings($_GET['player']);
}
else{
$calc->level['Attack'] = $_GET['att'];
$calc->level['Strength'] = $_GET['str'];
$calc->level['Defence'] = $_GET['def'];
$calc->level['Hitpoints'] = $_GET['hp'];
$calc->level['Range'] = $_GET['range'];
$calc->level['Magic'] = $_GET['magic'];
$calc->level['Prayer'] = $_GET['pray'];
$calc->level['Summoning'] = $_GET['summ'];
}
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
else{
$calc->rankings('');
$_GET['player'] = '';
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
header('Content-Type: text/xml' . PHP_EOL);
header('Cache-Control: no-cache, must-revalidate' . PHP_EOL);
header('Expires: Mon, 26 Jul 1997 05:00:00 GMT' . PHP_EOL);
echo '<?xml version="1.0" encoding="ISO-8859-1"?>' . PHP_EOL;
echo '<Combat>' . PHP_EOL;
echo ' <Player>' . PHP_EOL;
echo ' <Name>' . $_GET['player'] . '</Name>' . PHP_EOL;
echo ' <Attack>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Attack'], 'Attack') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Attack'] . '</Left>' . PHP_EOL;
echo ' </Attack>' . PHP_EOL;
echo ' <Strenght>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Strength'], 'Strength') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Strength'] . '</Left>' . PHP_EOL;
echo ' </Strenght>' . PHP_EOL;
echo ' <Defence>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Defence'], 'Defence') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Defence'] . '</Left>' . PHP_EOL;
echo ' </Defence>' . PHP_EOL;
echo ' <Hitpoints>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Hitpoints'], 'Hitpoints') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Hitpoints'] . '</Left>' . PHP_EOL;
echo ' </Hitpoints>' . PHP_EOL;
echo ' <Range>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Range'], 'Range') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Range'] . '</Left>' . PHP_EOL;
echo ' </Range>' . PHP_EOL;
echo ' <Magic>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Magic'], 'Magic') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Magic'] . '</Left>' . PHP_EOL;
echo ' </Magic>' . PHP_EOL;
echo ' <Prayer>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Prayer'], 'Prayer') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Prayer'] . '</Left>' . PHP_EOL;
echo ' </Prayer>' . PHP_EOL;
echo ' <Summoning>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Summoning'], 'Summoning') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Summoning'] . '</Left>' . PHP_EOL;
echo ' </Summoning>' . PHP_EOL;
echo ' <Combat>' . $lvls_left['Combat'] . '</Combat>' . PHP_EOL;
echo ' <Text>' . PHP_EOL;
if(!isset($_GET['player']) || empty($_GET['player'])){
echo htmlentities(' <b>Combat Level: ' . $lvls_left['Combat'] . '</b>') . PHP_EOL;
echo htmlentities(' <ul style="padding-left: 15px;">') . PHP_EOL;
array_pop($lvls_left);
foreach($lvls_left AS $skill => $left)
if($left != 0){
echo htmlentities(' <li> ' . $left . ' ' . $skill . ' level' . (($left != 1) ? 's' : '') . '.</li>') . PHP_EOL;
}
else{
echo htmlentities(' <li> You can\'t gain combat by ' . $skill . '.</li>') . PHP_EOL;
}
echo htmlentities(' </ul>') . PHP_EOL;
}
echo ' </Text>' . PHP_EOL;
echo ' </Player>' . PHP_EOL;
echo '</Combat>' . PHP_EOL;
?>
include_once('rs-highscore-loader.class.php');
$calc = new runescape();
if($_SERVER['REQUEST_METHOD'] == 'GET' && count($_GET)){
if(isset($_GET['player']) && !empty($_GET['player']) && isset($_GET['side']) && !empty($_GET['side'])){
setcookie($_GET['side'], $_GET['player'], time() + 60 * 60 * 24 * 265, '/');
$calc->rankings($_GET['player']);
}
else{
$calc->level['Attack'] = $_GET['att'];
$calc->level['Strength'] = $_GET['str'];
$calc->level['Defence'] = $_GET['def'];
$calc->level['Hitpoints'] = $_GET['hp'];
$calc->level['Range'] = $_GET['range'];
$calc->level['Magic'] = $_GET['magic'];
$calc->level['Prayer'] = $_GET['pray'];
$calc->level['Summoning'] = $_GET['summ'];
}
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
else{
$calc->rankings('');
$_GET['player'] = '';
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
header('Content-Type: text/xml' . PHP_EOL);
header('Cache-Control: no-cache, must-revalidate' . PHP_EOL);
header('Expires: Mon, 26 Jul 1997 05:00:00 GMT' . PHP_EOL);
echo '<?xml version="1.0" encoding="ISO-8859-1"?>' . PHP_EOL;
echo '<Combat>' . PHP_EOL;
echo ' <Player>' . PHP_EOL;
echo ' <Name>' . $_GET['player'] . '</Name>' . PHP_EOL;
echo ' <Attack>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Attack'], 'Attack') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Attack'] . '</Left>' . PHP_EOL;
echo ' </Attack>' . PHP_EOL;
echo ' <Strenght>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Strength'], 'Strength') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Strength'] . '</Left>' . PHP_EOL;
echo ' </Strenght>' . PHP_EOL;
echo ' <Defence>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Defence'], 'Defence') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Defence'] . '</Left>' . PHP_EOL;
echo ' </Defence>' . PHP_EOL;
echo ' <Hitpoints>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Hitpoints'], 'Hitpoints') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Hitpoints'] . '</Left>' . PHP_EOL;
echo ' </Hitpoints>' . PHP_EOL;
echo ' <Range>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Range'], 'Range') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Range'] . '</Left>' . PHP_EOL;
echo ' </Range>' . PHP_EOL;
echo ' <Magic>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Magic'], 'Magic') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Magic'] . '</Left>' . PHP_EOL;
echo ' </Magic>' . PHP_EOL;
echo ' <Prayer>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Prayer'], 'Prayer') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Prayer'] . '</Left>' . PHP_EOL;
echo ' </Prayer>' . PHP_EOL;
echo ' <Summoning>' . PHP_EOL;
echo ' <Current>' . $calc->minmax($calc->level['Summoning'], 'Summoning') . '</Current>' . PHP_EOL;
echo ' <Left>' . $lvls_left['Summoning'] . '</Left>' . PHP_EOL;
echo ' </Summoning>' . PHP_EOL;
echo ' <Combat>' . $lvls_left['Combat'] . '</Combat>' . PHP_EOL;
echo ' <Text>' . PHP_EOL;
if(!isset($_GET['player']) || empty($_GET['player'])){
echo htmlentities(' <b>Combat Level: ' . $lvls_left['Combat'] . '</b>') . PHP_EOL;
echo htmlentities(' <ul style="padding-left: 15px;">') . PHP_EOL;
array_pop($lvls_left);
foreach($lvls_left AS $skill => $left)
if($left != 0){
echo htmlentities(' <li> ' . $left . ' ' . $skill . ' level' . (($left != 1) ? 's' : '') . '.</li>') . PHP_EOL;
}
else{
echo htmlentities(' <li> You can\'t gain combat by ' . $skill . '.</li>') . PHP_EOL;
}
echo htmlentities(' </ul>') . PHP_EOL;
}
echo ' </Text>' . PHP_EOL;
echo ' </Player>' . PHP_EOL;
echo '</Combat>' . PHP_EOL;
?>
highs.php
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<?php
include_once('rs-highscore-loader.class.php');
$calc = new runescape();
if(isset($_COOKIE['Left']) && !empty($_COOKIE['Left'])){
$calc->rankings($_COOKIE['Left']);
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
else{
$calc->rankings('');
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
?><!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" media="screen" href="style.css" />
<script src="ajax.js" type="text/javascript"></script>
<title>RS stats loader + Combat formula</title>
</head>
<body>
<div id="Content">
<div id="Left_calc">
<div style="float: right;">
<label for="Left_Player">
Username:
</label>
<input type="text" id="Left_Player" size="16" maxlength="20" class="lvl" value="<?php if(isset($_COOKIE['Left'])) echo htmlentities($_COOKIE['Left']); ?>" />
<img src="images/Grab.gif" onClick="show_lvls('Left', 'grab');" alt="" />
</div>
<div class="sub_left">
<label for="Left_Attack">
<img src="images/Attack.gif" alt="" />
</label>
<input type="text" id="Left_Attack" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Attack'], 'Attack'); ?>" />
<br />
<label for="Left_Defence">
<img src="images/Defence.gif" alt="" />
</label>
<input type="text" id="Left_Defence" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Defence'], 'Defence'); ?>" />
<br />
<label for="Left_Range">
<img src="images/Range.gif" alt="" />
</label>
<input type="text" id="Left_Range" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Range'], 'Range'); ?>" />
<br />
<label for="Left_Prayer">
<img src="images/Prayer.gif" alt="" />
</label>
<input type="text" id="Left_Prayer" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Prayer'], 'Prayer'); ?>" />
</div>
<div class="sub_right">
<label for="Left_Strength">
<img src="images/Strength.gif" alt="" />
</label>
<input type="text" id="Left_Strength" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Strength'], 'Strength'); ?>" />
<br />
<label for="Left_Hitpoints">
<img src="images/Hitpoints.gif" alt="" />
</label>
<input type="text" id="Left_Hitpoints" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Hitpoints'], 'Hitpoints'); ?>" />
<br />
<label for="Left_Magic">
<img src="images/Magic.gif" alt="" />
</label>
<input type="text" id="Left_Magic" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Magic'], 'Magic'); ?>" />
<br />
<label for="Left_Summoning">
<img src="images/Summoning.gif" alt="" />
</label>
<input type="text" id="Left_Summoning" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Summoning'], 'Summoning'); ?>" />
</div>
<div style="margin-left: auto; margin-right: auto;">
<label>
<input type="submit" name="submit" id="Left_calculate" value="Calculate!" class="button" onclick="show_lvls('Left', 'calculate');" />
</label>
</div>
<div id="Left">
</div>
</div>
<?php
if(isset($_COOKIE['Right']) && !empty($_COOKIE['Right'])){
$calc->rankings($_COOKIE['Right']);
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
else{
$calc->rankings('');
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
?>
<div id="Right_calc">
<div style="float: right;">
<label for="Right_Player">
Username:
</label>
<input type="text" id="Right_Player" size="16" maxlength="20" class="lvl" value="<?php if(isset($_COOKIE['Right'])) echo htmlentities($_COOKIE['Right']); ?>" />
<img src="images/Grab.gif" onClick="show_lvls('Right', 'grab');" alt="" />
</div>
<div class="sub_left">
<label for="Right_Attack">
<img src="images/Attack.gif" alt="" />
</label>
<input type="text" id="Right_Attack" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Attack'], 'Attack'); ?>" />
<br />
<label for="Right_Defence">
<img src="images/Defence.gif" alt="" />
</label>
<input type="text" id="Right_Defence" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Defence'], 'Defence'); ?>" />
<br />
<label for="Right_Range">
<img src="images/Range.gif" alt="" />
</label>
<input type="text" id="Right_Range" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Range'], 'Range'); ?>" />
<br />
<label for="Right_Prayer">
<img src="images/Prayer.gif" alt="" />
</label>
<input type="text" id="Right_Prayer" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Prayer'], 'Prayer'); ?>" />
</div>
<div class="sub_right">
<label for="Right_Strength">
<img src="images/Strength.gif" alt="" />
</label>
<input type="text" id="Right_Strength" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Strength'], 'Strength'); ?>" />
<br />
<label for="Right_Hitpoints">
<img src="images/Hitpoints.gif" alt="" />
</label>
<input type="text" id="Right_Hitpoints" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Hitpoints'], 'Hitpoints'); ?>" />
<br />
<label for="Right_Magic">
<img src="images/Magic.gif" alt="" />
</label>
<input type="text" id="Right_Magic" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Magic'], 'Magic'); ?>" />
<br />
<label for="Right_Summoning">
<img src="images/Summoning.gif" alt="" />
</label>
<input type="text" id="Right_Summoning" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Summoning'], 'Summoning'); ?>" />
</div>
<div style="margin-left: auto; margin-right: auto; ">
<label>
<input type="submit" name="submit" id="Right_calculate" value="Calculate!" class="button" onclick="show_lvls('Right', 'calculate');" />
</label>
</div>
<div id="Right">
</div>
</div>
<?php
$player = (isset($_GET['player']) && !empty($_GET['player'])) ? $_GET['player'] : 'darsstar';
$calc->rankings($player);
$calc->missing($calc->level);
$calc->combat($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
echo ' <table class="calc-output">' . PHP_EOL;
echo ' <tr>' . PHP_EOL;
echo ' <td width="190" style="text-align: left;">Combat lvl F2P:</td>' . PHP_EOL;
echo ' <td width="120" style="text-align: right">' . $calc->combat_f2p . '</td>' . PHP_EOL;
echo ' <td width="100" style="text-align: center">' . $calc->type . '</td>' . PHP_EOL;
echo ' <td width="150" style="text-align: left;">Combat lvl P2P:</td>' . PHP_EOL;
echo ' <td width="120" style="text-align: right">' . $calc->combat_p2p . '</td>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
echo ' <tr>' . PHP_EOL;
echo ' <th width="190" style="text-align: left;">Skill</th>' . PHP_EOL;
echo ' <th width="120">Rank</th>' . PHP_EOL;
echo ' <th width="120">Level</th>' . PHP_EOL;
echo ' <th width="120">XP</th>' . PHP_EOL;
echo ' <th width="120">Xp to Lvl-up</th>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
foreach($calc->skills as $key => $skill){
$rank = ($calc->rank[$skill] == '-1') ? 'Not Ranked' : number_format($calc->rank[$skill], 0, '', '.');
$xp = ($calc->xp[$skill] == '-1') ? '-' : number_format($calc->xp[$skill], 0, '', '.');
if(array_key_exists($skill, $calc->missing)){
$level = '<span style="color: orange;">' . $calc->missing[$skill] . '</span>';
}
elseif($calc->level[$skill] != '-1'){
$level = number_format($calc->level[$skill], 0, '', '.');
}
else{
$level = '-';
}
echo ' <tr>' . PHP_EOL;
echo ' <td width="190" style="text-align: left;"><img src="images/' . $skill . '.gif" alt="" /> ' . $skill . '</td>' . PHP_EOL;
echo ' <td width="120">' . $rank . '</td>' . PHP_EOL;
echo ' <td width="120">' . $level . '</td>' . PHP_EOL;
echo ' <td width="120">' . $xp . '</td>' . PHP_EOL;
if($skill != 'Overall' && $level != 99 && $rank != 'Not Ranked' && !array_key_exists($skill, $calc->missing)){
echo ' <td width="120">' . number_format($calc->exp_left($calc->xp[$skill], $calc->level[$skill]+1), 0, '', '.') . '</td>' . PHP_EOL;
}
echo ' </tr>' . PHP_EOL;
}
echo ' <tr>' . PHP_EOL;
echo ' <th width="190" style="text-align: left;">Mini-Game</th>' . PHP_EOL;
echo ' <th width="120" colspan="2">Rank</th>' . PHP_EOL;
echo ' <th width="120" colspan="2">Points</th>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
foreach($calc->mini_games as $key => $mini_game){
$rank = ($calc->rank[$mini_game] == '-1') ? 'Not Ranked' : number_format($calc->rank[$mini_game], 0, '', '.');
$points = ($calc->points[$mini_game] == '-1') ? '-' : number_format($calc->points[$mini_game], 0, '', '.');
echo ' <tr>' . PHP_EOL;
echo ' <td width="150" style="text-align: left;"><img src="images/' . $mini_game . '.gif" alt="" /> ' . $mini_game . '</td>' . PHP_EOL;
echo ' <td width="120" colspan="2">' . $rank . '</td>' . PHP_EOL;
echo ' <td width="120" colspan="2">' . $points . '</td>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
}
echo ' </table>' . PHP_EOL;
?>
</div>
</body>
</html>
include_once('rs-highscore-loader.class.php');
$calc = new runescape();
if(isset($_COOKIE['Left']) && !empty($_COOKIE['Left'])){
$calc->rankings($_COOKIE['Left']);
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
else{
$calc->rankings('');
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
?><!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" media="screen" href="style.css" />
<script src="ajax.js" type="text/javascript"></script>
<title>RS stats loader + Combat formula</title>
</head>
<body>
<div id="Content">
<div id="Left_calc">
<div style="float: right;">
<label for="Left_Player">
Username:
</label>
<input type="text" id="Left_Player" size="16" maxlength="20" class="lvl" value="<?php if(isset($_COOKIE['Left'])) echo htmlentities($_COOKIE['Left']); ?>" />
<img src="images/Grab.gif" onClick="show_lvls('Left', 'grab');" alt="" />
</div>
<div class="sub_left">
<label for="Left_Attack">
<img src="images/Attack.gif" alt="" />
</label>
<input type="text" id="Left_Attack" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Attack'], 'Attack'); ?>" />
<br />
<label for="Left_Defence">
<img src="images/Defence.gif" alt="" />
</label>
<input type="text" id="Left_Defence" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Defence'], 'Defence'); ?>" />
<br />
<label for="Left_Range">
<img src="images/Range.gif" alt="" />
</label>
<input type="text" id="Left_Range" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Range'], 'Range'); ?>" />
<br />
<label for="Left_Prayer">
<img src="images/Prayer.gif" alt="" />
</label>
<input type="text" id="Left_Prayer" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Prayer'], 'Prayer'); ?>" />
</div>
<div class="sub_right">
<label for="Left_Strength">
<img src="images/Strength.gif" alt="" />
</label>
<input type="text" id="Left_Strength" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Strength'], 'Strength'); ?>" />
<br />
<label for="Left_Hitpoints">
<img src="images/Hitpoints.gif" alt="" />
</label>
<input type="text" id="Left_Hitpoints" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Hitpoints'], 'Hitpoints'); ?>" />
<br />
<label for="Left_Magic">
<img src="images/Magic.gif" alt="" />
</label>
<input type="text" id="Left_Magic" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Magic'], 'Magic'); ?>" />
<br />
<label for="Left_Summoning">
<img src="images/Summoning.gif" alt="" />
</label>
<input type="text" id="Left_Summoning" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Summoning'], 'Summoning'); ?>" />
</div>
<div style="margin-left: auto; margin-right: auto;">
<label>
<input type="submit" name="submit" id="Left_calculate" value="Calculate!" class="button" onclick="show_lvls('Left', 'calculate');" />
</label>
</div>
<div id="Left">
</div>
</div>
<?php
if(isset($_COOKIE['Right']) && !empty($_COOKIE['Right'])){
$calc->rankings($_COOKIE['Right']);
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
else{
$calc->rankings('');
$lvls_left = $calc->combat_up($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
}
?>
<div id="Right_calc">
<div style="float: right;">
<label for="Right_Player">
Username:
</label>
<input type="text" id="Right_Player" size="16" maxlength="20" class="lvl" value="<?php if(isset($_COOKIE['Right'])) echo htmlentities($_COOKIE['Right']); ?>" />
<img src="images/Grab.gif" onClick="show_lvls('Right', 'grab');" alt="" />
</div>
<div class="sub_left">
<label for="Right_Attack">
<img src="images/Attack.gif" alt="" />
</label>
<input type="text" id="Right_Attack" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Attack'], 'Attack'); ?>" />
<br />
<label for="Right_Defence">
<img src="images/Defence.gif" alt="" />
</label>
<input type="text" id="Right_Defence" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Defence'], 'Defence'); ?>" />
<br />
<label for="Right_Range">
<img src="images/Range.gif" alt="" />
</label>
<input type="text" id="Right_Range" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Range'], 'Range'); ?>" />
<br />
<label for="Right_Prayer">
<img src="images/Prayer.gif" alt="" />
</label>
<input type="text" id="Right_Prayer" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Prayer'], 'Prayer'); ?>" />
</div>
<div class="sub_right">
<label for="Right_Strength">
<img src="images/Strength.gif" alt="" />
</label>
<input type="text" id="Right_Strength" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Strength'], 'Strength'); ?>" />
<br />
<label for="Right_Hitpoints">
<img src="images/Hitpoints.gif" alt="" />
</label>
<input type="text" id="Right_Hitpoints" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Hitpoints'], 'Hitpoints'); ?>" />
<br />
<label for="Right_Magic">
<img src="images/Magic.gif" alt="" />
</label>
<input type="text" id="Right_Magic" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Magic'], 'Magic'); ?>" />
<br />
<label for="Right_Summoning">
<img src="images/Summoning.gif" alt="" />
</label>
<input type="text" id="Right_Summoning" size="2" maxlength="2" class="lvl" onkeypress="return check_char(event, /\d|[\b]/);" value="<?php echo $calc->minmax($calc->level['Summoning'], 'Summoning'); ?>" />
</div>
<div style="margin-left: auto; margin-right: auto; ">
<label>
<input type="submit" name="submit" id="Right_calculate" value="Calculate!" class="button" onclick="show_lvls('Right', 'calculate');" />
</label>
</div>
<div id="Right">
</div>
</div>
<?php
$player = (isset($_GET['player']) && !empty($_GET['player'])) ? $_GET['player'] : 'darsstar';
$calc->rankings($player);
$calc->missing($calc->level);
$calc->combat($calc->level['Attack'], $calc->level['Strength'], $calc->level['Defence'], $calc->level['Hitpoints'], $calc->level['Range'], $calc->level['Magic'], $calc->level['Prayer'], $calc->level['Summoning']);
echo ' <table class="calc-output">' . PHP_EOL;
echo ' <tr>' . PHP_EOL;
echo ' <td width="190" style="text-align: left;">Combat lvl F2P:</td>' . PHP_EOL;
echo ' <td width="120" style="text-align: right">' . $calc->combat_f2p . '</td>' . PHP_EOL;
echo ' <td width="100" style="text-align: center">' . $calc->type . '</td>' . PHP_EOL;
echo ' <td width="150" style="text-align: left;">Combat lvl P2P:</td>' . PHP_EOL;
echo ' <td width="120" style="text-align: right">' . $calc->combat_p2p . '</td>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
echo ' <tr>' . PHP_EOL;
echo ' <th width="190" style="text-align: left;">Skill</th>' . PHP_EOL;
echo ' <th width="120">Rank</th>' . PHP_EOL;
echo ' <th width="120">Level</th>' . PHP_EOL;
echo ' <th width="120">XP</th>' . PHP_EOL;
echo ' <th width="120">Xp to Lvl-up</th>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
foreach($calc->skills as $key => $skill){
$rank = ($calc->rank[$skill] == '-1') ? 'Not Ranked' : number_format($calc->rank[$skill], 0, '', '.');
$xp = ($calc->xp[$skill] == '-1') ? '-' : number_format($calc->xp[$skill], 0, '', '.');
if(array_key_exists($skill, $calc->missing)){
$level = '<span style="color: orange;">' . $calc->missing[$skill] . '</span>';
}
elseif($calc->level[$skill] != '-1'){
$level = number_format($calc->level[$skill], 0, '', '.');
}
else{
$level = '-';
}
echo ' <tr>' . PHP_EOL;
echo ' <td width="190" style="text-align: left;"><img src="images/' . $skill . '.gif" alt="" /> ' . $skill . '</td>' . PHP_EOL;
echo ' <td width="120">' . $rank . '</td>' . PHP_EOL;
echo ' <td width="120">' . $level . '</td>' . PHP_EOL;
echo ' <td width="120">' . $xp . '</td>' . PHP_EOL;
if($skill != 'Overall' && $level != 99 && $rank != 'Not Ranked' && !array_key_exists($skill, $calc->missing)){
echo ' <td width="120">' . number_format($calc->exp_left($calc->xp[$skill], $calc->level[$skill]+1), 0, '', '.') . '</td>' . PHP_EOL;
}
echo ' </tr>' . PHP_EOL;
}
echo ' <tr>' . PHP_EOL;
echo ' <th width="190" style="text-align: left;">Mini-Game</th>' . PHP_EOL;
echo ' <th width="120" colspan="2">Rank</th>' . PHP_EOL;
echo ' <th width="120" colspan="2">Points</th>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
foreach($calc->mini_games as $key => $mini_game){
$rank = ($calc->rank[$mini_game] == '-1') ? 'Not Ranked' : number_format($calc->rank[$mini_game], 0, '', '.');
$points = ($calc->points[$mini_game] == '-1') ? '-' : number_format($calc->points[$mini_game], 0, '', '.');
echo ' <tr>' . PHP_EOL;
echo ' <td width="150" style="text-align: left;"><img src="images/' . $mini_game . '.gif" alt="" /> ' . $mini_game . '</td>' . PHP_EOL;
echo ' <td width="120" colspan="2">' . $rank . '</td>' . PHP_EOL;
echo ' <td width="120" colspan="2">' . $points . '</td>' . PHP_EOL;
echo ' </tr>' . PHP_EOL;
}
echo ' </table>' . PHP_EOL;
?>
</div>
</body>
</html>
ajax.js
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var xmlHttp;
function show_lvls(side, action)
{
xmlHttp = GetXmlHttpObject();
if (xmlHttp == null)
{
alert ('Your browser does not support AJAX!');
return;
}
var url = 'combat-xml.php';
if(action == 'grab')
{
url = url+'?player=' + document.getElementById(side + '_Player').value;
url = url+'&side=' + side;
}
else if(action == 'calculate')
{
url = url+'?att=' + document.getElementById(side + '_Attack').value;
url = url+'&str=' + document.getElementById(side + '_Strength').value;
url = url+'&def=' + document.getElementById(side + '_Defence').value;
url = url+'&hp=' + document.getElementById(side + '_Hitpoints').value;
url = url+'&range=' + document.getElementById(side + '_Range').value;
url = url+'&magic=' + document.getElementById(side + '_Magic').value;
url = url+'&pray=' + document.getElementById(side + '_Prayer').value;
url = url+'&summ=' + document.getElementById(side + '_Summoning').value;
document.getElementById(side + '_calculate').innerHTML= 'Calculating...';
}
xmlHttp.onreadystatechange = function() {stateChanged(side) };
xmlHttp.open('GET',url,true);
xmlHttp.send(null);
}
function stateChanged(side)
{
if (xmlHttp.readyState == 4)
{
var xmlDoc=xmlHttp.responseXML.documentElement;
document.getElementById(side + '_Attack').value =
xmlDoc.getElementsByTagName('Attack')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Strength').value =
xmlDoc.getElementsByTagName('Strenght')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Defence').value =
xmlDoc.getElementsByTagName('Defence')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Hitpoints').value =
xmlDoc.getElementsByTagName('Hitpoints')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Range').value =
xmlDoc.getElementsByTagName('Range')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Magic').value =
xmlDoc.getElementsByTagName('Magic')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Prayer').value =
xmlDoc.getElementsByTagName('Prayer')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Summoning').value =
xmlDoc.getElementsByTagName('Summoning')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side).innerHTML =
xmlDoc.getElementsByTagName('Text')[0].childNodes[0].nodeValue;
document.getElementById(side + '_calculate').innerHTML = 'Calculate!';
}
}
function GetXmlHttpObject()
{
var xmlHttp = null;
try
{
// Firefox, Opera 8.0+, Safari
xmlHttp = new XMLHttpRequest();
}
catch (e)
{
// Internet Explorer
try
{
xmlHttp = new ActiveXObject('Msxml2.XMLHTTP');
}
catch (e)
{
xmlHttp = new ActiveXObject('Microsoft.XMLHTTP');
}
}
return xmlHttp;
}
function check_char(e, regexp) {
var keynum;
var keychar;
if(window.event) { // IE
keynum = e.keyCode;
}
else if(e.which) { // Netscape/Firefox/Opera
keynum = e.which;
}
keychar = String.fromCharCode(keynum);
return regexp.test(keychar);
}
function show_lvls(side, action)
{
xmlHttp = GetXmlHttpObject();
if (xmlHttp == null)
{
alert ('Your browser does not support AJAX!');
return;
}
var url = 'combat-xml.php';
if(action == 'grab')
{
url = url+'?player=' + document.getElementById(side + '_Player').value;
url = url+'&side=' + side;
}
else if(action == 'calculate')
{
url = url+'?att=' + document.getElementById(side + '_Attack').value;
url = url+'&str=' + document.getElementById(side + '_Strength').value;
url = url+'&def=' + document.getElementById(side + '_Defence').value;
url = url+'&hp=' + document.getElementById(side + '_Hitpoints').value;
url = url+'&range=' + document.getElementById(side + '_Range').value;
url = url+'&magic=' + document.getElementById(side + '_Magic').value;
url = url+'&pray=' + document.getElementById(side + '_Prayer').value;
url = url+'&summ=' + document.getElementById(side + '_Summoning').value;
document.getElementById(side + '_calculate').innerHTML= 'Calculating...';
}
xmlHttp.onreadystatechange = function() {stateChanged(side) };
xmlHttp.open('GET',url,true);
xmlHttp.send(null);
}
function stateChanged(side)
{
if (xmlHttp.readyState == 4)
{
var xmlDoc=xmlHttp.responseXML.documentElement;
document.getElementById(side + '_Attack').value =
xmlDoc.getElementsByTagName('Attack')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Strength').value =
xmlDoc.getElementsByTagName('Strenght')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Defence').value =
xmlDoc.getElementsByTagName('Defence')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Hitpoints').value =
xmlDoc.getElementsByTagName('Hitpoints')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Range').value =
xmlDoc.getElementsByTagName('Range')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Magic').value =
xmlDoc.getElementsByTagName('Magic')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Prayer').value =
xmlDoc.getElementsByTagName('Prayer')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side + '_Summoning').value =
xmlDoc.getElementsByTagName('Summoning')[0].getElementsByTagName('Current')[0].childNodes[0].nodeValue;
document.getElementById(side).innerHTML =
xmlDoc.getElementsByTagName('Text')[0].childNodes[0].nodeValue;
document.getElementById(side + '_calculate').innerHTML = 'Calculate!';
}
}
function GetXmlHttpObject()
{
var xmlHttp = null;
try
{
// Firefox, Opera 8.0+, Safari
xmlHttp = new XMLHttpRequest();
}
catch (e)
{
// Internet Explorer
try
{
xmlHttp = new ActiveXObject('Msxml2.XMLHTTP');
}
catch (e)
{
xmlHttp = new ActiveXObject('Microsoft.XMLHTTP');
}
}
return xmlHttp;
}
function check_char(e, regexp) {
var keynum;
var keychar;
if(window.event) { // IE
keynum = e.keyCode;
}
else if(e.which) { // Netscape/Firefox/Opera
keynum = e.which;
}
keychar = String.fromCharCode(keynum);
return regexp.test(keychar);
}
style.css
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body {
font-family: Verdana;
background: #090909;
color: #dadada;
margin: 0px;
font-size: 0.7em;
}
body,td,th {
color: #FFFFFF;
font-family: Verdana;
font-size: 10px;
}
table.calc-output{
width: 550px;
margin-left: auto;
margin-right: auto;
}
table.calc-output, table.calc-output tr td{
border: #333 1px solid;
text-align: right;
padding: 1px;
}
table.calc-output tr th{
border: #333 1px solid;
text-align: right;
background: #550000;
padding: 1px;
}
.button
{
vertical-align: middle;
margin: 5px;
border: 1px solid #ffffff;
background: url(http://teampk.ypm-design.com/images/form.jpg) #333333;
font-size: 10pt;
color: #FFFFFF;
height: 20px;
width: 116px;
text-align: center;
margin-left: 20px;
}
.lvl {
border: 1px solid #ffffff;
background: url(http://teampk.ypm-design.com/images/form.jpg);
font-size: 9pt; color:#FFFFFF;
}
#Content {
margin-left: auto;
margin-right: auto;
padding: 5px;
width: 900px;
}
#Left_calc {
width: 158px;
float: left;
margin-right: 10px;
}
#Right_calc {
width: 158px;
float: right;
margin-left: 10px;
}
.sub_left {
float: left;
}
.sub_right {
float: right;
margin-right: 22px;
}
font-family: Verdana;
background: #090909;
color: #dadada;
margin: 0px;
font-size: 0.7em;
}
body,td,th {
color: #FFFFFF;
font-family: Verdana;
font-size: 10px;
}
table.calc-output{
width: 550px;
margin-left: auto;
margin-right: auto;
}
table.calc-output, table.calc-output tr td{
border: #333 1px solid;
text-align: right;
padding: 1px;
}
table.calc-output tr th{
border: #333 1px solid;
text-align: right;
background: #550000;
padding: 1px;
}
.button
{
vertical-align: middle;
margin: 5px;
border: 1px solid #ffffff;
background: url(http://teampk.ypm-design.com/images/form.jpg) #333333;
font-size: 10pt;
color: #FFFFFF;
height: 20px;
width: 116px;
text-align: center;
margin-left: 20px;
}
.lvl {
border: 1px solid #ffffff;
background: url(http://teampk.ypm-design.com/images/form.jpg);
font-size: 9pt; color:#FFFFFF;
}
#Content {
margin-left: auto;
margin-right: auto;
padding: 5px;
width: 900px;
}
#Left_calc {
width: 158px;
float: left;
margin-right: 10px;
}
#Right_calc {
width: 158px;
float: right;
margin-left: 10px;
}
.sub_left {
float: left;
}
.sub_right {
float: right;
margin-right: 22px;
}